# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Diablo II Archipelago Template

game: Diablo II Archipelago
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Diablo II Archipelago:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  skill_hunting:
    # Enable Skill Hunting. When ON, skills are added to the AP item pool as
    # useful items — quests unlock skills from the randomized pool.
    # 
    # Can be combined with Zone Locking (both ON = hybrid mode).
    'false': 0
    'true': 50

  zone_locking:
    # Enable Zone Locking. When ON, the game is gated by 18 semi-random
    # boss-kill gates per difficulty (4 per act, 2 for Act 4). Each gate
    # boss drop sends a check; receiving the gate key opens the next region.
    # 
    # Can be combined with Skill Hunting (both ON = hybrid mode).
    'false': 50
    'true': 0

  goal:
    # Determines what condition you must satisfy to win.
    # 
    # Full Normal:    beat Baal on Normal.
    # Full Nightmare: beat Baal on Normal AND Nightmare.
    # Full Hell:      beat Baal on Normal, Nightmare, AND Hell.
    # Collection:     fill the F1 Collection book — every targeted set,
    #                 rune, gem, special item, and (optionally) a gold
    #                 threshold. Difficulty progression is OPTIONAL in
    #                 this mode; you win the moment your collection
    #                 targets are satisfied.
    full_normal: 50
    full_nightmare: 0
    full_hell: 0
    collection: 0

  collection_target_gems:
    # [Goal=Collection only] Require all 35 gems (7 colors × 5
    # grades, Chipped..Perfect) to be collected once on this character.
    # Note: gems do NOT have per-item granularity — it's all 35 or none.
    # Each individual gem pickup still counts as an AP location check
    # when this toggle is ON.
    'false': 0
    'true': 50

  collection_gold_target:
    # [Goal=Collection only] Optional lifetime-gold threshold for
    # the Collection goal. 0 = no gold target. The lifetime gold
    # counter on the F1 Collection page is monotonic (never decreases)
    # and tracks gold pickup + quest rewards (excluding vendor sales).
    # Set this to require, e.g., 1,000,000 gold collected as part of
    # the goal.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100000000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100000000: 0 # random value between 0 and 100000000

  quest_hunting:
    # Include SuperUnique hunting quests (Corpsefire, Bishibosh, etc).
    'false': 0
    'true': 50

  quest_kill_zones:
    # Include zone-clear quests (kill X monsters in Blood Moor, etc).
    'false': 0
    'true': 50

  quest_exploration:
    # Include zone-exploration quests (enter Blood Moor, Cold Plains, etc).
    'false': 0
    'true': 50

  quest_waypoints:
    # Include waypoint-activation quests.
    'false': 0
    'true': 50

  quest_level_milestones:
    # Include level milestone quests (Reach Level 5, 10, 15... 50).
    'false': 0
    'true': 50

  skill_class_filter:
    # Filter which class skills are included in the pool.
    # 
    # All Classes: All 7 classes (210 total skills in pool).
    # Custom: Only selected classes via the class-toggle options below.
    all_classes: 50
    custom: 0

  include_amazon:
    # Include Amazon skills in the pool (when Class Filter = Custom).
    'false': 0
    'true': 50

  include_sorceress:
    # Include Sorceress skills in the pool (when Class Filter = Custom).
    'false': 0
    'true': 50

  include_necromancer:
    # Include Necromancer skills in the pool (when Class Filter = Custom).
    'false': 0
    'true': 50

  include_paladin:
    # Include Paladin skills in the pool (when Class Filter = Custom).
    'false': 0
    'true': 50

  include_barbarian:
    # Include Barbarian skills in the pool (when Class Filter = Custom).
    'false': 0
    'true': 50

  include_druid:
    # Include Druid skills in the pool (when Class Filter = Custom).
    'false': 0
    'true': 50

  include_assassin:
    # Include Assassin skills in the pool (when Class Filter = Custom).
    # Trap skills are always excluded to prevent the invisible-character bug
    # on non-Assassin classes. This matches 1.8.0 in-game behaviour.
    'false': 0
    'true': 50

  xp_multiplier:
    # Multiply XP gains from monster kills (1 = vanilla, up to 10x).
    # Higher = faster leveling, less grind.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  monster_shuffle:
    # Shuffle monster types across zones. Each game gets a new monster layout.
    'false': 50
    'true': 0

  boss_shuffle:
    # Shuffle SuperUnique boss placements across zones.
    'false': 50
    'true': 0

  entrance_shuffle:
    # Shuffle dead-end cave entrances across each character's seed.
    # Pool A (Acts 1+2) and Pool B (Acts 3+4+5) are shuffled
    # independently so progression remains solvable.
    # 
    # Frozen at character creation — once baked into the per-character
    # state file, AP reconnects can't change it.
    'false': 50
    'true': 0

  traps_enabled:
    # Enable trap fillers in the item pool. When OFF, traps are removed
    # entirely — that share of the filler pool is redistributed proportionally
    # to the other filler types (gold, stat points, skill points, reset
    # points, boss-loot drops) so the pool stays balanced.
    # 
    # Default ON to preserve existing trap-bearing seeds. Turn OFF if you
    # don't want DeathLink-style monster-spawn traps in your run.
    'false': 0
    'true': 50

  check_shrines:
    # Add 50 shrine activations per difficulty as AP locations.
    # Smashing a shrine rolls the escalating-chance check (avg ~3.5 tries
    # per slot). Filler-only — no progression items are placed here.
    'false': 50
    'true': 0

  check_urns:
    # Add 100 urn/jar destructions per difficulty as AP locations.
    # Plenty of urns in tombs/dungeons make this easy to fill.
    # Filler-only.
    'false': 50
    'true': 0

  check_barrels:
    # Add 100 barrel destructions per difficulty as AP locations.
    # Filler-only.
    'false': 50
    'true': 0

  check_chests:
    # Add 200 chest openings per difficulty as AP locations.
    # All chest types count (small/large/super/locked).
    # Filler-only.
    'false': 50
    'true': 0

  check_set_pickups:
    # Fire an AP check the first time you pick up each unique set piece.
    # Up to 127 checks total across all set pieces. Respects the 32
    # individual collect_set_* toggles — pieces of disabled sets don't
    # count.
    'false': 50
    'true': 0

  check_gold_milestones:
    # Add 17 lifetime-gold milestone checks. Normal grants 7 milestones
    # up to 3M, Nightmare adds 5 more up to 6M, Hell adds the final 5
    # up to 12M. Uses the same lifetime gold counter as Goal=Collection.
    'false': 50
    'true': 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  collect_set_civerbs:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_hsarus:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_cleglaws:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_irathas:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_isenharts:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_vidalas:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_milabregas:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_cathans:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_tancreds:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_sigons:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_infernal:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_berserkers:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_deaths:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_angelical:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_arctic:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_arcannas:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_natalyas:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_aldurs:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_immortal:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_talrasha:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_griswolds:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_trangouls:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_mavinas:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_disciple:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_heavens:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_orphans:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_hwanins:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_sazabis:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_bulkathos:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_cowking:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_najs:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_set_mcauleys:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_el:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_eld:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_tir:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_nef:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_eth:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_ith:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_tal:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_ral:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_ort:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_thul:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_amn:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_sol:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_shael:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_dol:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_hel:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_io:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_lum:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_ko:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_fal:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_lem:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_pul:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_um:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_mal:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_ist:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_gul:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_vex:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_ohm:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_lo:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_sur:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_ber:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_jah:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_cham:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_rune_zod:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_special_pk1:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_special_pk2:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_special_pk3:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_special_mbr:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_special_dhn:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_special_bey:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_special_tes:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_special_ceh:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_special_bet:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  collect_special_cm2:
    # [Goal=Collection only] Include this item in your collection goal. When ON in AP mode, the slot becomes an AP location/check that fires when the item is first collected.
    'false': 0
    'true': 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
